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lara croft go造句

例句與造句

  1. Apple recognized " Lara Croft Go " with one of its 2016 Apple Design Awards.
  2. "Lara Croft Go " was announced in June 2015, during Square Enix's E3 2015 press conference.
  3. A successor set within the " Tomb Raider " franchise, titled " Lara Croft Go ", was released in August 2015.
  4. In addition, the mobile puzzle game " Lara Croft Go " was created to both give a different gameplay experience and evoke classic " Tomb Raider " games.
  5. It is a puzzle-based game in the same fashion as Square Enix Montreal's previous mobile titles, " Hitman Go " and " Lara Croft Go ".
  6. It's difficult to find lara croft go in a sentence. 用lara croft go造句挺難的
  7. While levels in " Hitman Go " were restricted to the horizontal plane, " Lara Croft Go " adds vertical movement with steps, cliff faces, and climbable terrain incorporated into the level design.
  8. By the same token, predecessors such as " Lara Croft Go " hid treasures in its background such that players would revisit its levels, but " Deus Ex Go " had little to interest players besides its primary mission.
  9. Compared to the previous game, the developers wanted " Lara Croft Go " puzzles to have fewer elements and be completely visible without scrolling, such that the player could see puzzles in their entirety and focus instead on solving for the correct sequence.
  10. Ray Carsillo ( " Electronic Gaming Monthly " ) criticized the game's departure from " Hitman Go " strict board game motif and described " Lara Croft Go " art style as a " cheap . . . knockoff " of the series.
  11. The game follows the format of " Hitman Go " ( 2014 ) and " Lara Croft Go " ( 2015 ), in which Square Enix Montreal distilled major motifs from the games'respective series to fit turn-based, touchscreen, puzzle gameplay.
  12. "Lara Croft Go " was developed by Square Enix Montreal, a studio that was founded to develop a ideation, Lutz convinced Routon to work on a turn-based " Hitman " game, which became " Hitman Go ", and released to what the developers considered a positive response.
  13. "Deus Ex Go " follows the premise behind Square Enix Montreal's previous " Go " mobile series titles " Lara Croft Go " ( 2015 ) and " Hitman Go " ( 2014 )  in distilling the essence of the series'core gameplay for turn-and touchscreen-based puzzles.
  14. The critical success of " Hitman Go " and its successor " Lara Croft Go " ( 2015 ), along with the commercial success of " Sniper " led the studio to create its latest title, " Deus Ex Go " ( 2016 ), with intention of combining the best elements of all their prior games.

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